What’s DOTA 2 without irate teammates and a little trash-talk? With the update lifting the social importance of Solo MMRs, does this mean friendlier battlefields?

In a recent blog post about their last major update, DOTA 2 explains their reasons for the highly criticized changes that they made regarding MMRs (Matchmaking Rating) and the overall matchmaking interface. Removing the separation between solo and party MMRs and adding the indication to play certain roles before queuing. All this in the hopes of friendlier and more cooperative gaming. They explained on their official blog that over the next year they’ll be spending more time focusing on various aspects of matchmaking to make the overall experience more fun for players of all levels. And that they’ll wait until the end of this season to decide to keep the changes permanent or not.

Core and support MMR

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Rather than having two separate ranks they changed it to core and support MMR, this way your support MMR adds to your overall ranking making your overall rank dependent on both your core and support MMR. They recognize that DOTA 2 used to put heavy social importance on having a high solo MMR that causes players to prefer playing alone rather than with friends. So with this new system, it’ll enable players to prefer playing with friends as it adds to their overall rank. Plus it’s much easier playing with teammates you can properly communicate with. It used to be that having a high solo rank made players feel more important than they actually are, and act entitled in-game. Demanding from supports or getting angry when lower-ranked players would get in their way. Having this in-effect definitely adds to achieving friendlier battlefields in DOTA 2.

Matchmaking roles

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Before this update you would just click “Find Match” and you’ll start queuing for a game. But now before you can do that you have to indicate what role you want to play. We believe that this is an important function to have in matchmaking and hope that the change will stay permanent. They explained that they understand that some players may be more comfortable in playing certain roles than others. Which is true and it happens so often that everyone wants to play a carry role and the last pick ends up as support, even if they’re not good or comfortable playing that role. The update also adds a heavier penalty to players if they deviate from their selected roles and are reported for it after the match. Effectively giving them a harder time to queue for ranked matches fostering a more positive environment for positive players.

Overall it is refreshing to see game developers genuinely care and want to change the social impacts DOTA 2 has. We hope that these changes stay permanent, or if not, lead the way to friendlier battlefields in DOTA 2.

Let us know if how you feel about this update and share it with us in the comments down below! Or hit us up on our Facebook or Twitter @UDoUPh.